Monster
Maggie Keeneyes (Tier 2)
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Giant
- Size
- Large
- Armor class
- 15 (chain shirt)
- Hit points
- 114 (12d10 + 48)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 5
- Alignment
- Lawful Neutral
- Strength
- 18
- Dexterity
- 14
- Constitution
- 18
- Intelligence
- 14
- Wisdom
- 16
- Charisma
- 8
- Passive Perception
- 16
- Initiative
- +2
- Saving Throws
- str: +7; con: +7
- Skills
- athletics: +7; insight: +6; perception: +6; persuasion: +5
- Senses
- darkvision 60 ft.
- Languages
- Common, Giant
- Condition Immunities
- frightened
Traits
Push
Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 15 Strength saving throw; on a failed save, the target is pushed up to 10 feet horizontally away from Maggie and knocked prone.
Tactical Readiness
Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.
Actions
Multiattack
Maggie makes two Giant Maul or Hammer Toss attacks.
Giant Maul
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Hammer Toss
Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Bonus actions
Rally (1/Day)
Maggie targets one creature she can see within 30 feet of herself and bolsters it with words of encouragement. The target gains 15 temporary hit points if it can see or hear Maggie.