THE SHARED REFERENCE Adventurer

Monster

Maggie Keeneyes (Tier 3)

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Official reference · CRCotN · 2014

Creature type
Giant
Size
Large
Armor class
18 (plate)
Hit points
142 (15d10 + 60)
Speed
Walk 30 ft., Swim 30 ft. (ruidium armor)
Challenge rating
8
Alignment
Lawful Neutral
Strength
20
Dexterity
14
Constitution
18
Intelligence
14
Wisdom
14
Charisma
8
Passive Perception
16
Initiative
+2
Saving Throws
str: +8; con: +7
Skills
athletics: +8; insight: +5; perception: +5; persuasion: +5
Senses
darkvision 60 ft.
Languages
Common, Giant
Resistances
resist: psychic; note: (granted by ruidium armor)
Condition Immunities
charmed, frightened

Traits

Push

Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 16 Strength saving throw; on a failed save, the target is pushed up to 15 feet horizontally away from Maggie and knocked prone.

Special Equipment

Maggie wears a suit of ruidium armor (plate; see appendix B). If Maggie rolls a 1 on a saving throw while wearing the armor, she must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.

Tactical Readiness

Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.

Actions

Multiattack

Maggie makes two Heavy Greataxe or Hammer Toss attacks.

Heavy Greataxe

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 5) slashing damage.

Hammer Toss

Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 15 (4d4 + 5) bludgeoning damage.

Bonus actions

Rally (1/Day)

Maggie targets one creature she can see within 60 feet of herself and bolsters it with words of encouragement. The target gains 30 temporary hit points if it can see or hear Maggie.

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