Monster
Maggie Keeneyes (Tier 3)
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Giant
- Size
- Large
- Armor class
- 18 (plate)
- Hit points
- 142 (15d10 + 60)
- Speed
- Walk 30 ft., Swim 30 ft. (ruidium armor)
- Challenge rating
- 8
- Alignment
- Lawful Neutral
- Strength
- 20
- Dexterity
- 14
- Constitution
- 18
- Intelligence
- 14
- Wisdom
- 14
- Charisma
- 8
- Passive Perception
- 16
- Initiative
- +2
- Saving Throws
- str: +8; con: +7
- Skills
- athletics: +8; insight: +5; perception: +5; persuasion: +5
- Senses
- darkvision 60 ft.
- Languages
- Common, Giant
- Resistances
- resist: psychic; note: (granted by ruidium armor)
- Condition Immunities
- charmed, frightened
Traits
Push
Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 16 Strength saving throw; on a failed save, the target is pushed up to 15 feet horizontally away from Maggie and knocked prone.
Special Equipment
Maggie wears a suit of ruidium armor (plate; see appendix B). If Maggie rolls a 1 on a saving throw while wearing the armor, she must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.
Tactical Readiness
Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.
Actions
Multiattack
Maggie makes two Heavy Greataxe or Hammer Toss attacks.
Heavy Greataxe
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 5) slashing damage.
Hammer Toss
Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 15 (4d4 + 5) bludgeoning damage.
Bonus actions
Rally (1/Day)
Maggie targets one creature she can see within 60 feet of herself and bolsters it with words of encouragement. The target gains 30 temporary hit points if it can see or hear Maggie.