Monster
Magma Mephit
Official reference · MM · 2014
- Creature type
- Elemental
- Size
- Small
- Armor class
- 11
- Hit points
- 22 (5d6 + 5)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral Evil
- Strength
- 8
- Dexterity
- 12
- Constitution
- 12
- Intelligence
- 7
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 10
- Skills
- stealth: +3
- Senses
- darkvision 60 ft.
- Languages
- Ignan, Terran
- Immunities
- fire, poison
- Condition Immunities
- poisoned
- Vulnerabilities
- cold
Traits
Death Burst
When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath (Recharge 6)
The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Innate Spellcasting (1/Day)
The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
At will: heat metal