Monster
Magmin
Official reference · MM · 2014
- Creature type
- Elemental
- Size
- Small
- Armor class
- 14 (natural armor)
- Hit points
- 9 (2d6 + 2)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Neutral
- Strength
- 7
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 8
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Ignan
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- fire
Traits
Death Burst
When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination
As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Touch
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.