THE SHARED REFERENCE Adventurer

Monster

Magmin

Official reference · MM · 2014

Creature type
Elemental
Size
Small
Armor class
14 (natural armor)
Hit points
9 (2d6 + 2)
Speed
Walk 30 ft.
Challenge rating
1/2
Alignment
Chaotic Neutral
Strength
7
Dexterity
15
Constitution
12
Intelligence
8
Wisdom
11
Charisma
10
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Ignan
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
fire

Traits

Death Burst

When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination

As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Touch

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

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