Monster
Magmin
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Small
- Armor class
- 14
- Hit points
- 13 (3d6 + 3)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Neutral
- Strength
- 7
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 8
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 10
- Senses
- Darkvision 60 ft.
- Languages
- Primordial (Ignan)
- Immunities
- fire
Traits
Death Burst
The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Touch
Melee Attack: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.
Bonus actions
Ignited Illumination
The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.