THE SHARED REFERENCE Adventurer

Monster

Male Steeder

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Monstrosity
Size
Medium
Armor class
12 (natural armor)
Hit points
13 (2d8 + 4)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
1/4
Alignment
Unaligned
Strength
15
Dexterity
12
Constitution
14
Intelligence
2
Wisdom
10
Charisma
3
Passive Perception
14
Skills
stealth: +5; perception: +4
Senses
darkvision 120 ft.

Traits

Extraordinary Leap

The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.

Spider Climb

The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.

Sticky Leg

Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck to the steeder's leg and grappled (escape DC 12). The steeder can have only one creature grappled at a time.

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