Monster
Male Steeder
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 12 (natural armor)
- Hit points
- 13 (2d8 + 4)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 1/4
- Alignment
- Unaligned
- Strength
- 15
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 3
- Passive Perception
- 14
- Skills
- stealth: +5; perception: +4
- Senses
- darkvision 120 ft.
Traits
Extraordinary Leap
The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.
The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.
Sticky Leg
Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck to the steeder's leg and grappled (escape DC 12). The steeder can have only one creature grappled at a time.