THE SHARED REFERENCE Adventurer

Monster

Male Steeder

Outside your table’s allowed sources

Official reference · OotA · 2014

Creature type
Beast
Size
Medium
Armor class
12 (natural armor)
Hit points
13 (2d8 + 4)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
1/4
Alignment
Unaligned
Strength
15
Dexterity
12
Constitution
14
Intelligence
2
Wisdom
10
Charisma
3
Passive Perception
10
Skills
stealth: +5
Senses
darkvision 120 ft.

Traits

Spider Climb

The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Leap

The steeder can expend all its movement on its turn to jump up to 60 feet vertically or horizontally, provided that its speed is at least 30 feet.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 4 (1d8) acid damage on a failed save, or half as much damage on a successful one.

Sticky Leg (Recharges when the Steeder Has No Creatures Grappled)

Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck to the steeder's leg and grappled until it escapes (escape DC 12).

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