Monster
Manshoon
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 19 (robe of the archmagi, staff of power)
- Hit points
- 126 (23d8 + 23)
- Speed
- Walk 30 ft.
- Challenge rating
- 13
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 23
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- str: +2; dex: +4; con: +3; int: +13; wis: +9; cha: +5
- Skills
- arcana: +11; history: +11
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic, Goblin, Infernal, Orc, Undercommon
Traits
Special Equipment
Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his statistics). Roll 2d10 to determine how many charges the staff has remaining.
Magic Resistance
While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other magical effects.
Actions
Metal Fist
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands. Manshoon can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.
Manshoon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells prepared:
Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation, shocking grasp; 1: slots: 4; spells: detect magic, mage armor, magic missile, shield; 2: slots: 3; spells: detect thoughts, mirror image, misty step; 3: slots: 3; spells: counterspell, lightning bolt, sending; 4: slots: 3; spells: fire shield, greater invisibility, polymorph; 5: slots: 3; spells: Bigby's hand, scrying, wall of force; 6: slots: 1; spells: flesh to stone, globe of invulnerability; 7: slots: 1; spells: finger of death, simulacrum; 8: slots: 1; spells: feeblemind, mind blank; 9: slots: 1; spells: imprisonment, power word kill