THE SHARED REFERENCE Adventurer

Monster

Marid

Official reference · MM · 2014

Creature type
Elemental
Size
Large
Armor class
17 (natural armor)
Hit points
229 (17d10 + 136)
Speed
Walk 30 ft., Fly 60 ft., Swim 90 ft.
Challenge rating
11
Alignment
Chaotic Neutral
Strength
22
Dexterity
12
Constitution
26
Intelligence
18
Wisdom
17
Charisma
18
Passive Perception
13
Saving Throws
dex: +5; wis: +7; cha: +8
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Aquan
Resistances
acid, cold, lightning

Traits

Amphibious

The marid can breathe air and water.

Elemental Demise

If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying.

Actions

Multiattack

The marid makes two trident attacks.

Trident

Melee Weapon Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack.

Water Jet

The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.

Innate Spellcasting

The marid's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink

3/day each: tongues, water breathing, water walk

1/day each: conjure elemental (water elemental only), control water, gaseous form, invisibility, plane shift

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