THE SHARED REFERENCE Adventurer

Monster

Marta Moonshadow

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
40 (9d8)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Neutral Evil
Strength
9
Dexterity
14
Constitution
11
Intelligence
17
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
int: +6; wis: +4
Skills
arcana: +6; history: +6; perception: +4
Senses
darkvision 60 ft.
Languages
Common, Draconic, Dwarvish, Elvish, Undercommon

Traits

Fey Ancestry

Marta has advantage on saving throws against being charmed, and magic can't put Marta to sleep.

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

Marta is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Marta has the following wizard spells prepared:

Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation, ray of frost; 1: slots: 4; spells: detect magic, mage armor, magic missile, shield; 2: slots: 3; spells: misty step, suggestion; 3: slots: 3; spells: counterspell, fireball, fly; 4: slots: 3; spells: greater invisibility, ice storm; 5: slots: 1; spells: cone of cold

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