THE SHARED REFERENCE Adventurer

Monster

Martial Arts Adept

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (Unarmored Defense)
Hit points
60 (11d8 + 11)
Speed
Walk 40 ft.
Challenge rating
3
Alignment
Any alignment
Strength
11
Dexterity
17
Constitution
13
Intelligence
11
Wisdom
16
Charisma
10
Passive Perception
13
Skills
acrobatics: +5; insight: +5; stealth: +5
Languages
any one language (usually Common)

Traits

Unarmored Defense

While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The adept makes three Unarmed Strike attacks or five Dart attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. Once per turn, the adept can cause one of the following additional effects (choose one or roll a d4):

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Deflect Missile

In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.

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