Monster
Mary Greymalkin
Outside your table’s allowed sources
Official reference · LLK · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12 (Bracers of Defense, Ring of Protection)
- Hit points
- 45 (7d8 + 14)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 12
- Constitution
- 10
- Intelligence
- 14
- Wisdom
- 14
- Charisma
- 15
- Passive Perception
- 12
- Saving Throws
- wis: +4; cha: +4
- Skills
- arcana: +4; medicine: +4; nature: +4; religion: +4
- Languages
- Abyssal, Celestial, Common, Elvish, Infernal, Sylvan
Traits
Special Equipment
Mary wears Bracers of Defense and a Ring of Protection, and carries a Deck of Several Things
Fey Presence (Recharges after a Short Rest)
Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Mary's choice) until the end of her next turn.
Fey Ancestry
Mary has advantage on saving throws against being charmed, and magic can't put her to sleep.
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Mary is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:
Spell slots: 0: spells: chill touch, eldritch blast, mage hand; 3: lower: 1; slots: 3; spells: darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant