THE SHARED REFERENCE Adventurer

Monster

Mary Greymalkin

Outside your table’s allowed sources

Official reference · LLK · 2014

Creature type
Humanoid
Size
Medium
Armor class
12 (Bracers of Defense, Ring of Protection)
Hit points
45 (7d8 + 14)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Neutral
Strength
10
Dexterity
12
Constitution
10
Intelligence
14
Wisdom
14
Charisma
15
Passive Perception
12
Saving Throws
wis: +4; cha: +4
Skills
arcana: +4; medicine: +4; nature: +4; religion: +4
Languages
Abyssal, Celestial, Common, Elvish, Infernal, Sylvan

Traits

Special Equipment

Mary wears Bracers of Defense and a Ring of Protection, and carries a Deck of Several Things

Fey Presence (Recharges after a Short Rest)

Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Mary's choice) until the end of her next turn.

Fey Ancestry

Mary has advantage on saving throws against being charmed, and magic can't put her to sleep.

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Spellcasting

Mary is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:

Spell slots: 0: spells: chill touch, eldritch blast, mage hand; 3: lower: 1; slots: 3; spells: darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant

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