THE SHARED REFERENCE Adventurer

Monster

Master Thief

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (studded leather)
Hit points
84 (13d8 + 26)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Any alignment
Strength
11
Dexterity
18
Constitution
14
Intelligence
11
Wisdom
11
Charisma
12
Passive Perception
13
Saving Throws
dex: +7; int: +3
Skills
acrobatics: +7; athletics: +3; perception: +3; sleight of hand: +7; stealth: +7
Languages
any one language (usually Common) plus thieves' cant

Traits

Evasion

If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn't incapacitated.

Actions

Multiattack

The thief makes three Shortsword or Shortbow attacks.

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Shortbow

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Bonus actions

Cunning Action

The thief takes the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge

The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.

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