Monster
Maude
Outside your table’s allowed sources
Official reference · NRH-AT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17 (chain shirt, shield)
- Hit points
- 65 (10d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 17
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Skills
- intimidation: +2; stealth: +6; survival: +3
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin
Traits
Brute
A melee weapon deals one extra die of its damage when Maude hits with it (included in the attack).
Surprise Attack
If Maude surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Heart of Hruggek
Maude has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Actions
Multiattack
Maude makes two melee attacks.
Morningstar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.
Javelin
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 3) piercing damage in melee or 5 (1d6 + 3) piercing damage at range.