THE SHARED REFERENCE Adventurer

Monster

Maw of Yeenoghu

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Fiend
Size
Huge
Armor class
15 (natural armor)
Hit points
161 (14d12 + 70)
Speed
Walk 40 ft.
Challenge rating
10
Alignment
Chaotic Evil
Strength
23
Dexterity
10
Constitution
21
Intelligence
8
Wisdom
14
Charisma
10
Passive Perception
16
Saving Throws
con: +9; cha: +4
Skills
perception: +6
Senses
darkvision 60 ft.
Languages
Abyssal, Giant

Traits

Magic Resistance

The maw has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The maw makes two Bite or Fang Fling attacks.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage.

Fang Fling

Ranged Weapon Attack: +10 to hit, range 30/90 ft., one target. Hit: 11 (1d10 + 6) piercing damage.

Gorging Charge (Recharge 5–6)

The maw moves up to its speed without provoking opportunity attacks and can move through the spaces of Large or smaller creatures. Each time the maw enters a creature's space for the first time during this move, that creature must succeed on a DC 18 Strength saving throw or take 25 (3d12 + 6) piercing damage and have the grappled condition (escape DC 16); if a creature is already grappled this way, it has the prone condition. Until this grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.

Reactions

Fanged Rebuke

In response to taking damage, the maw makes one Bite attack against a random creature within 10 feet of itself. If no creature is within reach, the maw can make two Fang Fling attacks.

Quick preview