THE SHARED REFERENCE Adventurer

Monster

Medani Inquisitive

Outside your table’s allowed sources

Official reference · EFA · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
14
Hit points
45 (7d8 + 14)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Neutral
Strength
14
Dexterity
10
Constitution
14
Intelligence
15
Wisdom
16
Charisma
14
Passive Perception
13
Saving Throws
con: +4; wis: +5
Skills
insight: +5; investigation: +4
Senses
Darkvision 60 ft.
Languages
Common, Elvish

Actions

Multiattack

The inquisitive makes three Crooked Staff attacks. It can replace one attack with a use of Inquisitive Eye.

Crooked Staff

Melee Attack: +4, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition. If the target already has the Prone condition, the attack deals an extra 7 (2d6) Radiant damage.

Inquisitive Eye

Wisdom Saving Throw: DC 13, one creature the inquisitive can see within 60 feet. Failure: 10 (3d6) Psychic damage, and the target is marked. The inquisitive has Advantage on attack rolls against a target it has marked. While marked, the target can't become hidden from the inquisitive, and if it has the Invisible condition, it gains no benefit from that condition against the inquisitive. The mark disappears after 1 minute or when the inquisitive uses this action again. Success: Half damage only.

Reactions

Spontaneous Barrier (Recharge 4–6)

Trigger: The inquisitive or an ally it can see is hit with an attack roll. Response: The inquisitive adds 2 to its or the ally's AC against that attack, possibly causing it to miss.

Spellcasting

The inquisitive casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):

At will: Guidance

1/day each: Detect Thoughts, See Invisibility

Quick preview