THE SHARED REFERENCE Adventurer

Monster

Medusa

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Official reference · MOT · 2014

Creature type
Monstrosity
Size
Medium
Armor class
15 (natural armor)
Hit points
127 (17d8 + 51)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Lawful Evil
Strength
10
Dexterity
15
Constitution
16
Intelligence
12
Wisdom
13
Charisma
15
Passive Perception
14
Skills
deception: +5; insight: +4; perception: +4; stealth: +5
Senses
darkvision 60 ft.
Languages
Common

Traits

Petrifying Gaze

When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

Actions

Multiattack

The medusa makes either three melee attacks—one with its snake hair, one to constrict, and one with its shortsword—or two ranged attacks with its longbow.

Snake Hair

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

Constrict

Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (2d6) bludgeoning damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the medusa can't constrict another target.

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