THE SHARED REFERENCE Adventurer

Monster

Medusa

Outside your table’s allowed sources

Official reference · WttHC · 2014

Creature type
Monstrosity
Size
Medium
Armor class
15
Hit points
127 (17d8 + 51)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Lawful Evil
Strength
10
Dexterity
17
Constitution
16
Intelligence
12
Wisdom
13
Charisma
15
Passive Perception
14
Initiative
+6
Saving Throws
wis: +4
Skills
deception: +5; perception: +4; stealth: +6
Senses
Darkvision 150 ft.
Languages
Common plus one other language

Actions

Multiattack

The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw

Melee Attack: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair

Melee Attack: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray

Ranged Attack: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Bonus actions

Petrifying Gaze (Recharge 5–6)

Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Failure: The target has the Petrified condition instead of the Restrained condition.

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