Monster
Medusa
Official reference · XMM · 2024
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 15
- Hit points
- 127 (17d8 + 51)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 17
- Constitution
- 16
- Intelligence
- 12
- Wisdom
- 13
- Charisma
- 15
- Passive Perception
- 14
- Initiative
- +6
- Saving Throws
- wis: +4
- Skills
- deception: +5; perception: +4; stealth: +6
- Senses
- Darkvision 150 ft.
- Languages
- Common plus one other language
Actions
Multiattack
The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw
Melee Attack: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Snake Hair
Melee Attack: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Poison Ray
Ranged Attack: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus actions
Petrifying Gaze (Recharge 5–6)
Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Failure: The target has the Petrified condition instead of the Restrained condition.