Monster
Melannor Fellbranch
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11, 16
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Good
- Strength
- 10
- Dexterity
- 12
- Constitution
- 13
- Intelligence
- 12
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 14
- Skills
- medicine: +4; nature: +3; perception: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
Traits
Fey Ancestry
Melannor has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.
Melannor is a 4th-level spellcaster. His spellcasting ability is Wisdom. He has the following druid spells prepared:
Spell slots: 0: spells: druidcraft, produce flame, shillelagh; 1: slots: 4; spells: entangle, longstrider, speak with animals, thunderwave; 2: slots: 3; spells: animal messenger, barkskin