Monster
Meletian Hoplite
Outside your table’s allowed sources
Official reference · MOT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (breastplate, shield)
- Hit points
- 49 (9d8 + 9)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Any alignment
- Strength
- 16
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 16
- Wisdom
- 13
- Charisma
- 11
- Passive Perception
- 13
- Saving Throws
- dex: +4; int: +5
- Skills
- arcana: +5; history: +5; perception: +3
- Languages
- Common
Actions
Multiattack
The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Spear
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the hoplite's next turn.
The hoplite is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Spell slots: 0: spells: mage hand, minor illusion, ray of frost (see "Actions" below); 1: slots: 4; spells: color spray, expeditious retreat, sleep; 2: slots: 2; spells: blur, cloud of daggers, invisibility