Monster
Meloon Wardragon
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 143 (22d8 + 44)
- Speed
- Walk 30 ft.
- Challenge rating
- 9
- Alignment
- Lawful Evil
- Strength
- 20
- Dexterity
- 15
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 15
- Passive Perception
- 12
- Saving Throws
- str: +9; con: +6
- Skills
- athletics: +9; survival: +6
- Senses
- darkvision 60 ft.
- Languages
- Common, Deep Speech, telepathy 60 ft.
Traits
Special Equipment
Meloon wields Azuredge but can't attune to it, and thus gains none of its benefits.
Indomitable (2/Day)
Meloon can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest)
As a bonus action, Meloon can regain 20 hit points.
Actions
Multiattack
Meloon makes four attacks with Azuredge.
Azuredge
Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.