THE SHARED REFERENCE Adventurer

Monster

Mennek Ariz

Outside your table’s allowed sources

Official reference · TftYP · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
40 (9d8)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Any alignment
Strength
9
Dexterity
14
Constitution
11
Intelligence
17
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
int: +6; wis: +4
Skills
arcana: +6; history: +6
Languages
any four languages

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Reactions

Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st level or Higher)

Mennek tries to magically divert an attack made against it, provided that the attacker is within 30 feet of it and visible to it. Mennek must decide to do so before the attack hits or misses.

The attacker must make a DC 14 Wisdom saving throw. On a failed save, the attacker targets the creature closest to it, other than Mennek or itself. If multiple creatures are closest, the attacker chooses which one to target.

Spellcasting

Mennek is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Mennek has the following wizard spells prepared:

Spell slots: 0: spells: friends, mage hand, mending, message; 1: slots: 4; spells: charm person, mage armor, magic missile; 2: slots: 3; spells: hold person, invisibility, suggestion; 3: slots: 3; spells: fireball, haste, tongues; 4: slots: 3; spells: dominate beast, stoneskin; 5: slots: 2; spells: hold monster*

*Enchantment spell of 1st level or higher

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