Monster
Mennek Ariz
Outside your table’s allowed sources
Official reference · TftYP · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 40 (9d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Any alignment
- Strength
- 9
- Dexterity
- 14
- Constitution
- 11
- Intelligence
- 17
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Saving Throws
- int: +6; wis: +4
- Skills
- arcana: +6; history: +6
- Languages
- any four languages
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Reactions
Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st level or Higher)
Mennek tries to magically divert an attack made against it, provided that the attacker is within 30 feet of it and visible to it. Mennek must decide to do so before the attack hits or misses.
The attacker must make a DC 14 Wisdom saving throw. On a failed save, the attacker targets the creature closest to it, other than Mennek or itself. If multiple creatures are closest, the attacker chooses which one to target.
Mennek is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Mennek has the following wizard spells prepared:
Spell slots: 0: spells: friends, mage hand, mending, message; 1: slots: 4; spells: charm person, mage armor, magic missile; 2: slots: 3; spells: hold person, invisibility, suggestion; 3: slots: 3; spells: fireball, haste, tongues; 4: slots: 3; spells: dominate beast, stoneskin; 5: slots: 2; spells: hold monster*
*Enchantment spell of 1st level or higher