THE SHARED REFERENCE Adventurer

Monster

Mercane

Outside your table’s allowed sources

Official reference · BAM · 2014

Creature type
Celestial
Size
Large
Armor class
13 (mage armor)
Hit points
75 (10d10 + 20)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Lawful Neutral
Strength
16
Dexterity
10
Constitution
15
Intelligence
18
Wisdom
16
Charisma
15
Passive Perception
16
Saving Throws
int: +7; wis: +6; cha: +5
Skills
insight: +9; perception: +6; persuasion: +5
Languages
Common, Giant, telepathy 60 ft. (see also Mercane telepathy)

Traits

Mercane Telepathy

The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.

Actions

Multiattack

The mercane makes three Psi-Imbued Blade attacks.

Psi-Imbued Blade

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and if the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened of the mercane until the end of the target's next turn.

Spellcasting (Psionics)

The mercane casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: detect magic, light

1/day each: dimension door, invisibility, mage armor (self only)

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