Monster
Mercane
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Celestial
- Size
- Large
- Armor class
- 13 (mage armor)
- Hit points
- 75 (10d10 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Lawful Neutral
- Strength
- 16
- Dexterity
- 10
- Constitution
- 15
- Intelligence
- 18
- Wisdom
- 16
- Charisma
- 15
- Passive Perception
- 16
- Saving Throws
- int: +7; wis: +6; cha: +5
- Skills
- insight: +9; perception: +6; persuasion: +5
- Languages
- Common, Giant, telepathy 60 ft. (see also Mercane telepathy)
Traits
Mercane Telepathy
The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.
Actions
Multiattack
The mercane makes three Psi-Imbued Blade attacks.
Psi-Imbued Blade
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and if the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened of the mercane until the end of the target's next turn.
Spellcasting (Psionics)
The mercane casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, light
1/day each: dimension door, invisibility, mage armor (self only)