Monster
Mercenary Envoy
Outside your table’s allowed sources
Official reference · AitFR-FCD · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (chain shirt)
- Hit points
- 26 (4d8 + 8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Strength
- 15
- Dexterity
- 15
- Constitution
- 15
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 13
- Saving Throws
- str: +4; con: +4
- Skills
- athletics: +4; perception: +3
- Languages
- Common
Traits
Inspired Courage
The mercenary has advantage on savings throws against being charmed, frightened, grappled, or restrained while within 5 feet of at least one ally.
Martial Advantage
Once per turn, the mercenary can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't incapacitated.
Actions
Multiattack
The mercenary makes two longsword attacks.
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Ranged Weapon Attack: +4 to hit, range