Monster
Merfolk Salvager
Outside your table’s allowed sources
Official reference · GoS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12
- Hit points
- 22 (4d8 + 4)
- Speed
- Walk 10 ft., Swim 40 ft.
- Challenge rating
- 1
- Alignment
- Neutral
- Strength
- 12
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 13
- Passive Perception
- 12
- Saving Throws
- dex: +4
- Skills
- athletics: +3; perception: +2
- Languages
- Aquan, Common
Traits
Amphibious
The salvager can breathe air and water.
Actions
Multiattack
The salvager makes two attacks with its coral rapier.
Coral Rapier
Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Inject Toxin (2/Day)
Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the creature must succeed on a DC 12 Constitution saving throw or be paralyzed until the end of its next turn.