Monster
Merfolk Skirmisher
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Medium
- Armor class
- 11
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 10 ft., Swim 40 ft.
- Challenge rating
- 1/8
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 13
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 14
- Charisma
- 12
- Passive Perception
- 12
- Languages
- Common, Primordial (Aquan)
Traits
Amphibious
The merfolk can breathe air and water.
Actions
Ocean Spear
Melee Ranged Attack: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. The spear magically returns to the merfolk's hand immediately after a ranged attack.