THE SHARED REFERENCE Adventurer

Monster

Merfolk Wavebender

Official reference · XMM · 2024

Creature type
Elemental
Size
Medium
Armor class
14
Hit points
97 (15d8 + 30)
Speed
Walk 10 ft., Swim 40 ft.
Challenge rating
6
Alignment
Neutral
Strength
10
Dexterity
18
Constitution
14
Intelligence
13
Wisdom
19
Charisma
15
Passive Perception
17
Saving Throws
dex: +7; con: +5; wis: +7; cha: +5
Skills
perception: +7
Languages
Common, Primordial (Aquan)
Resistances
cold

Traits

Amphibious

The merfolk can breathe air and water.

Actions

Multiattack

The merfolk makes two Aquatic Burst attacks.

Aquatic Burst

Melee Ranged Attack: +7, reach 5 ft. or range 60 ft. Hit: 20 (3d10 + 4) Cold damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Watery Rebuke

Trigger: An enemy the merfolk can see enters a space within 5 feet of the merfolk. Response:Strength Saving Throw: DC 15, the triggering enemy. Failure: 14 (4d6) Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.

Spellcasting

The merfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: Elementalism, Light

1/day each: Control Water, Create or Destroy Water

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