Monster
Merregon
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 45 (6d8 + 18)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 14
- Constitution
- 17
- Intelligence
- 6
- Wisdom
- 12
- Charisma
- 8
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- understands Infernal but can't speak, telepathy 120 ft.
- Resistances
- cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- fire, poison
- Condition Immunities
- frightened, poisoned
Traits
Magical darkness doesn't impede the merregon's darkvision.
Magic Resistance
The merregon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The merregon makes three Halberd attacks.
Halberd
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Reactions
Loyal Bodyguard
When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead.