THE SHARED REFERENCE Adventurer

Monster

Merrow Haranguer

Outside your table’s allowed sources

Official reference · LFL · 2014

Creature type
Monstrosity
Size
Medium
Armor class
14
Hit points
90 (12d8 + 36)
Speed
Walk 5 ft., Swim 40 ft.
Challenge rating
5
Alignment
Lawful Neutral
Strength
18
Dexterity
18
Constitution
16
Intelligence
14
Wisdom
15
Charisma
19
Passive Perception
12
Saving Throws
dex: +7; cha: +7
Skills
performance: +7; persuasion: +7
Languages
Common, Primordial (Aquan)

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.

Coral Scepter

Melee Attack: +7, reach 5 ft. Hit: 14 (2d10 + 4) Bludgeoning damage.

Poisoned Longbow

Ranged Attack: +7, range 150/600 ft. Hit: 8 (1d8 + 4) Piercing damage plus 7 (2d6) Poison damage.

Invective

Wisdom Saving Throw: DC 15, up to three creatures the merrow can see within 60 feet. Failure: 14 (4d6) Psychic damage, and the creature has Disadvantage on its next attack roll before the end of the merrow's next turn. Success: Half damage only.

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