Monster
Merrow Haranguer
Outside your table’s allowed sources
Official reference · LFL · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 14
- Hit points
- 90 (12d8 + 36)
- Speed
- Walk 5 ft., Swim 40 ft.
- Challenge rating
- 5
- Alignment
- Lawful Neutral
- Strength
- 18
- Dexterity
- 18
- Constitution
- 16
- Intelligence
- 14
- Wisdom
- 15
- Charisma
- 19
- Passive Perception
- 12
- Saving Throws
- dex: +7; cha: +7
- Skills
- performance: +7; persuasion: +7
- Languages
- Common, Primordial (Aquan)
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.
Coral Scepter
Melee Attack: +7, reach 5 ft. Hit: 14 (2d10 + 4) Bludgeoning damage.
Poisoned Longbow
Ranged Attack: +7, range 150/600 ft. Hit: 8 (1d8 + 4) Piercing damage plus 7 (2d6) Poison damage.
Invective
Wisdom Saving Throw: DC 15, up to three creatures the merrow can see within 60 feet. Failure: 14 (4d6) Psychic damage, and the creature has Disadvantage on its next attack roll before the end of the merrow's next turn. Success: Half damage only.