Monster
Merrow
Official reference · MM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 45 (6d10 + 12)
- Speed
- Walk 10 ft., Swim 40 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 10
- Constitution
- 15
- Intelligence
- 8
- Wisdom
- 10
- Charisma
- 9
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Abyssal, Aquan
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.