THE SHARED REFERENCE Adventurer

Monster

Merrow

Official reference · MM · 2014

Creature type
Monstrosity
Size
Large
Armor class
13 (natural armor)
Hit points
45 (6d10 + 12)
Speed
Walk 10 ft., Swim 40 ft.
Challenge rating
2
Alignment
Chaotic Evil
Strength
18
Dexterity
10
Constitution
15
Intelligence
8
Wisdom
10
Charisma
9
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Abyssal, Aquan

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon

Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

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