Monster
Merrow
Official reference · XMM · 2024
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 13
- Hit points
- 45 (6d10 + 12)
- Speed
- Walk 10 ft., Swim 40 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 15
- Constitution
- 15
- Intelligence
- 8
- Wisdom
- 10
- Charisma
- 9
- Passive Perception
- 10
- Senses
- Darkvision 60 ft.
- Languages
- Abyssal, Primordial (Aquan)
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite
Melee Attack: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.
Claw
Melee Attack: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
Harpoon
Melee Ranged Attack: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.