Monster
Metallic Peacekeeper
Outside your table’s allowed sources
Official reference · FTD · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 17 (natural armor)
- Hit points
- 68 (8d8 + 32)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Neutral Good
- Strength
- 17
- Dexterity
- 10
- Constitution
- 18
- Intelligence
- 14
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic, telepathy 30 ft.
- Immunities
- fire
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Immutable Form
The peacekeeper is immune to any spell or effect that would alter its form.
Telepathic Bond
While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.
Actions
Multiattack
The peacekeeper makes two Slam attacks.
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.
Calming Mist (Recharge 5–6)
The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become charmed by the peacekeeper for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.