THE SHARED REFERENCE Adventurer

Monster

Metallic Peacekeeper

Outside your table’s allowed sources

Official reference · FTD · 2014

Creature type
Construct
Size
Medium
Armor class
17 (natural armor)
Hit points
68 (8d8 + 32)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Neutral Good
Strength
17
Dexterity
10
Constitution
18
Intelligence
14
Wisdom
12
Charisma
11
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Common, Draconic, telepathy 30 ft.
Immunities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Immutable Form

The peacekeeper is immune to any spell or effect that would alter its form.

Telepathic Bond

While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.

Actions

Multiattack

The peacekeeper makes two Slam attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.

Calming Mist (Recharge 5–6)

The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become charmed by the peacekeeper for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.

Quick preview