Monster
Metallic Warbler
Outside your table’s allowed sources
Official reference · FTD · 2014
- Creature type
- Construct
- Size
- Tiny
- Armor class
- 14 (natural armor)
- Hit points
- 14 (4d4 + 4)
- Speed
- Walk 40 ft., Fly 60 ft.
- Challenge rating
- 1/4
- Alignment
- Neutral Good
- Strength
- 4
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 9
- Wisdom
- 10
- Charisma
- 12
- Passive Perception
- 10
- Saving Throws
- dex: +4
- Senses
- darkvision 60 ft.
- Languages
- understands Common and Draconic but can't speak
- Immunities
- fire
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Immutable Form
The warbler is immune to any spell or effect that would alter its form.
Telepathic Bond
While the warbler is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.
Actions
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Calming Mist (Recharge 5–6)
The warbler releases a calming gas in a 5-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 11 Charisma saving throw or become charmed by the warbler for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.