Monster
Mimic
Official reference · XMM · 2024
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 12
- Hit points
- 58 (9d8 + 18)
- Speed
- Walk 20 ft.
- Challenge rating
- 2
- Alignment
- Neutral
- Strength
- 17
- Dexterity
- 12
- Constitution
- 15
- Intelligence
- 5
- Wisdom
- 13
- Charisma
- 8
- Passive Perception
- 11
- Initiative
- +3
- Skills
- stealth: +5
- Senses
- Darkvision 60 ft.
- Immunities
- acid
- Condition Immunities
- prone
Traits
Adhesive (Object Form Only)
The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Actions
Bite
Melee Attack: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.
Pseudopod
Melee Attack: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Bonus actions
Shape-Shift
The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed.