THE SHARED REFERENCE Adventurer

Monster

Mind Flayer Prophet

Outside your table’s allowed sources

Official reference · PaBTSO · 2014

Creature type
Aberration
Size
Medium
Armor class
17 (natural armor)
Hit points
97 (15d8 + 30)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Lawful Evil
Strength
15
Dexterity
14
Constitution
14
Intelligence
20
Wisdom
17
Charisma
17
Passive Perception
16
Initiative
+2
Saving Throws
int: +8; wis: +6; cha: +6
Skills
arcana: +8; insight: +6; perception: +6; stealth: +5
Senses
darkvision 120 ft.
Languages
Deep Speech, telepathy 120 ft., Undercommon

Traits

Awareness

The mind flayer has advantage on initiative rolls and can't be surprised as long as it doesn't have the incapacitated condition.

Magic Resistance

The mind flayer has advantage on saving throws against spells and other magical effects.

Actions

Tentacles

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) psychic damage. If the target is Medium or smaller, it has the grappled condition (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or have the stunned condition until the grapple ends.

Extract Brain

Melee Weapon Attack: +8 to hit, reach 5 ft., one Humanoid grappled by the mind flayer. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills it by extracting and devouring its brain.

Mind Whip (Recharge 5–6)

The mind flayer lashes out with psychic energy, targeting up to two creatures it can see within 60 feet of itself. Each target must succeed on a DC 16 Intelligence saving throw or take 23 (4d8 + 5) psychic damage and have the stunned condition for 1 minute. A stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting (Psionics)

The mind flayer casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):

At will: detect magic, detect thoughts, levitate

1/day each: dominate monster, plane shift (self only), true seeing

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