THE SHARED REFERENCE Adventurer

Monster

Mind Mage

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
49 (11d8)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Neutral Evil
Strength
10
Dexterity
14
Constitution
10
Intelligence
20
Wisdom
15
Charisma
16
Passive Perception
12
Saving Throws
int: +8; wis: +5
Skills
arcana: +8; deception: +6; insight: +5; persuasion: +6
Languages
Common plus any four languages

Traits

Special Equipment

The mage wears a spies' murmur (see chapter 5).

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Innate Spellcasting (Psionics)

The mage's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:

At will: encode thoughts (see chapter 2), friends

3/day each: charm person, detect thoughts, mage armor, sleep, suggestion

1/day each: dominate person, mass suggestion, modify memory

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