Monster
Mind Mage
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 49 (11d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 10
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 20
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- int: +8; wis: +5
- Skills
- arcana: +8; deception: +6; insight: +5; persuasion: +6
- Languages
- Common plus any four languages
Traits
Special Equipment
The mage wears a spies' murmur (see chapter 5).
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Innate Spellcasting (Psionics)
The mage's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: encode thoughts (see chapter 2), friends
3/day each: charm person, detect thoughts, mage armor, sleep, suggestion
1/day each: dominate person, mass suggestion, modify memory