THE SHARED REFERENCE Adventurer

Monster

Mind's Eye Matter Smith

Outside your table’s allowed sources

Official reference · MPP · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
12, 15
Hit points
78 (12d8 + 24)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Any alignment
Strength
10
Dexterity
14
Constitution
14
Intelligence
14
Wisdom
14
Charisma
16
Passive Perception
16
Saving Throws
int: +4; cha: +5
Skills
investigation: +4; perception: +6
Languages
Common plus two more languages

Actions

Multiattack

The matter smith makes two Manifested Force attacks.

Manifested Force

Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 10 (2d6 + 3) force damage.

Bonus actions

Planar Smithing

The matter smith magically manipulates the energy of the plane of existence it's on to produce one of the following effects (choose one or roll a d4):

  • 1-2: Chains: The matter smith creates spectral bindings around a creature it can see within 30 feet of itself. The target must succeed on a DC 13 Dexterity saving throw or have the restrained condition until the end of its next turn.
  • 3-4: Magic Shield: The matter smith conjures a floating, spectral shield that grants the matter smith a +5 bonus to its AC until the shield disappears at the start of the matter smith's next turn. The first time a creature misses a melee attack roll against the matter smith while the shield is conjured, that creature takes 7 (2d6) force damage.

Spellcasting

The matter smith casts one of the following spells, using Charisma as the spellcasting ability:

At will: mage armor, mage hand, prestidigitation

1/day each: create food and water, fabricate (as an action)

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