THE SHARED REFERENCE Adventurer

Monster

Mist Hulk

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Elemental
Size
Large
Armor class
15
Hit points
94 (9d10 + 45)
Speed
Fly 40 ft. (hover)
Challenge rating
6
Alignment
Chaotic Neutral
Strength
18
Dexterity
21
Constitution
20
Intelligence
11
Wisdom
13
Charisma
16
Passive Perception
14
Saving Throws
con: +8; wis: +4; cha: +6
Skills
perception: +4; stealth: +8
Languages
Auran, Giant
Resistances
thunder
Immunities
poison
Condition Immunities
exhaustion, paralyzed, poisoned, restrained

Traits

Air Form

The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.

Death Burst

When the mist hulk dies, it bursts in a wave of water. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.

Actions

Multiattack

The mist hulk makes two Slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) cold damage.

Hideous Wailing (Recharge 5–6)

The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 (4d6) psychic damage and has the incapacitated condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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