Monster
Mist Hulk
Outside your table’s allowed sources
Official reference · BGG · 2014
- Creature type
- Elemental
- Size
- Large
- Armor class
- 15
- Hit points
- 94 (9d10 + 45)
- Speed
- Fly 40 ft. (hover)
- Challenge rating
- 6
- Alignment
- Chaotic Neutral
- Strength
- 18
- Dexterity
- 21
- Constitution
- 20
- Intelligence
- 11
- Wisdom
- 13
- Charisma
- 16
- Passive Perception
- 14
- Saving Throws
- con: +8; wis: +4; cha: +6
- Skills
- perception: +4; stealth: +8
- Languages
- Auran, Giant
- Resistances
- thunder
- Immunities
- poison
- Condition Immunities
- exhaustion, paralyzed, poisoned, restrained
Traits
Air Form
The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst
When the mist hulk dies, it bursts in a wave of water. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.
Actions
Multiattack
The mist hulk makes two Slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) cold damage.
Hideous Wailing (Recharge 5–6)
The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 (4d6) psychic damage and has the incapacitated condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.