Monster
Mist Wanderer
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 13
- Hit points
- 52 (8d8 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 12
- Wisdom
- 16
- Charisma
- 13
- Passive Perception
- 13
- Skills
- arcana: +3; insight: +5; medicine: +5
- Languages
- Common plus one other language
Traits
Death Curse
Charisma Saving Throw: DC 13, each creature in a 5-foot Emanation originating from the wanderer when it dies. Failure: The target is cursed. While cursed, the target has the Blinded and Deafened conditions.
The wanderer can travel safely through the Mists to reach a specific domain it knows by name. The wanderer still can't bypass domain borders closed by a Darklord's will.
Actions
Multiattack
The wanderer makes two Radiant Burst attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike if available.
Radiant Burst
Melee Ranged Attack: +5, reach 5 ft. or range 60 ft. Hit: 14 (2d10 + 3) Radiant damage.
The wanderer casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
1/day each: Augury, Detect Magic, Mind Spike
Evil Eye (1/Day)
The wanderer casts Hold Person, using the same spellcasting ability as Spellcasting.
1/day: Hold Person