THE SHARED REFERENCE Adventurer

Monster

Mister Light

Outside your table’s allowed sources

Official reference · WBtW · 2014

Creature type
Humanoid
Size
Medium
Armor class
13
Hit points
77 (14d8 + 14)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Chaotic Good
Strength
10
Dexterity
16
Constitution
12
Intelligence
12
Wisdom
13
Charisma
17
Passive Perception
13
Saving Throws
dex: +5; cha: +5
Skills
perception: +3; performance: +5; sleight of hand: +5
Senses
darkvision 60 ft.
Languages
Common, Elvish, Sylvan
Resistances
necrotic
Condition Immunities
blinded, deafened, petrified, stunned
Vulnerabilities
lightning

Traits

Fey Ancestry

Light has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment

Light carries and is attuned to the Witchlight vane. In Light's hands, the vane is a finesse weapon.

Actions

Multiattack

Light makes two Witchlight vane attacks.

Witchlight Vane

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) radiant damage.

Bonus actions

Blessing of the Raven Queen (1/Day)

Light magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

Spellcasting

While carrying the Witchlight vane, Light casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At will: dancing lights, polymorph (after casting, roll a d8; on a roll of 3 or 8, Light can't cast the spell again until the next dawn), ray of frost

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