Monster
Mister Threadneedle
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 11
- Hit points
- 36 (8d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 11
- Dexterity
- 13
- Constitution
- 11
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 13
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- understands the languages of its creator but can't speak
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
- Vulnerabilities
- fire
Traits
False Appearance
While Mister Threadneedle remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Actions
Multiattack
Mister Threadneedle makes two claw attacks.
Claw
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of Mister Threadneedle's next turn.
Terrifying Glare
Mister Threadneedle targets one creature it can see within 30 feet of it. If the target can see Mister Threadneedle, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of Mister Threadneedle's next turn. The frightened target is paralyzed.