THE SHARED REFERENCE Adventurer

Monster

Mister Witch

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Official reference · WBtW · 2014

Creature type
Humanoid
Size
Medium
Armor class
10
Hit points
82 (11d8 + 33)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Chaotic Good
Strength
14
Dexterity
11
Constitution
16
Intelligence
16
Wisdom
13
Charisma
14
Passive Perception
13
Saving Throws
int: +5; wis: +3
Skills
arcana: +5; deception: +4; perception: +3
Senses
darkvision 60 ft.
Languages
Common, Elvish, Sylvan
Resistances
necrotic

Traits

Fey Ancestry

Witch has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment

Witch carries and is attuned to the Witchlight watch.

Actions

Multiattack

Witch makes two Cane attacks.

Cane

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 6 (1d12) necrotic damage.

Bonus actions

Blessing of the Raven Queen (1/Day)

Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

Spellcasting

While carrying the Witchlight watch, Witch casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At will: fire bolt, invisibility (after casting, roll a d8; on a roll of 3 or 8, Witch can't cast the spell again until the next dawn), message

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