THE SHARED REFERENCE Adventurer

Monster

Mite

Outside your table’s allowed sources

Official reference · MFF · 2014

Creature type
Fey
Size
Small
Armor class
12
Hit points
7 (2d6)
Speed
Walk 30 ft., Burrow 10 ft., Climb 30 ft.
Challenge rating
1/4
Alignment
Lawful Evil
Strength
7
Dexterity
14
Constitution
11
Intelligence
10
Wisdom
8
Charisma
13
Passive Perception
9
Skills
deception: +3; stealth: +6
Senses
darkvision 60 ft.
Languages
Sylvan, Undercommon

Traits

Vexing Presence

While within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws.

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Blood Boiling Hex (Recharge 6)

The mite places a hex on a creature it can see within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.

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