Monster
Mite
Outside your table’s allowed sources
Official reference · MFF · 2014
- Creature type
- Fey
- Size
- Small
- Armor class
- 12
- Hit points
- 7 (2d6)
- Speed
- Walk 30 ft., Burrow 10 ft., Climb 30 ft.
- Challenge rating
- 1/4
- Alignment
- Lawful Evil
- Strength
- 7
- Dexterity
- 14
- Constitution
- 11
- Intelligence
- 10
- Wisdom
- 8
- Charisma
- 13
- Passive Perception
- 9
- Skills
- deception: +3; stealth: +6
- Senses
- darkvision 60 ft.
- Languages
- Sylvan, Undercommon
Traits
Vexing Presence
While within 30 feet of a mite that can see it, a non-fey creature has disadvantage on Dexterity checks and Dexterity saving throws.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Blood Boiling Hex (Recharge 6)
The mite places a hex on a creature it can see within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.