Monster
Modron Pentadrone
Official reference · XMM · 2024
- Creature type
- Construct
- Size
- Large
- Armor class
- 16
- Hit points
- 32 (5d10 + 5)
- Speed
- Walk 40 ft.
- Challenge rating
- 2
- Alignment
- Lawful Neutral
- Strength
- 15
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 13
- Passive Perception
- 14
- Skills
- perception: +4
- Senses
- Truesight 120 ft.
- Languages
- Modron
- Condition Immunities
- charmed
Traits
Disintegration
If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack
The modron makes five Slam attacks or five Electrical Discharge attacks.
Slam
Melee Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) Force damage.
Electrical Discharge
Ranged Attack: +4, range 120 ft. Hit: 5 (1d6 + 2) Lightning damage.
Paralysis Gas (Recharge 5–6)
Constitution Saving Throws: DC 11, each creature in a 30-foot Cone. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.