THE SHARED REFERENCE Adventurer

Monster

Molliver

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Official reference · WBtW · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (+1 leather armor)
Hit points
60 (8d8 + 24)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Chaotic Good
Strength
9
Dexterity
17
Constitution
16
Intelligence
10
Wisdom
9
Charisma
16
Passive Perception
9
Saving Throws
dex: +5; int: +2
Skills
acrobatics: +7; sleight of hand: +7; stealth: +7
Languages
Common

Traits

Evasion

When subjected to an effect that allows a Dexterity saving throw to take only half damage, Molliver takes no damage on a successful save or half damage on a failed one, provided Molliver is not incapacitated.

Special Equipment

Molliver wears +1 leather armor and boots of levitation.

Actions

Multiattack

Molliver makes two Dagger or Shortsword attacks, or one of each.

Dagger

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.

Levitate

While wearing boots of levitation, Molliver casts levitate (self only).

Reactions

Uncanny Dodge

Molliver halves the damage they take from an attack made against them, provided they can see the attacker.

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