Monster
Molydeus
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Fiend
- Size
- Huge
- Armor class
- 19 (natural armor)
- Hit points
- 216 (16d12 + 112)
- Speed
- Walk 40 ft.
- Challenge rating
- 21
- Alignment
- Chaotic Evil
- Strength
- 28
- Dexterity
- 22
- Constitution
- 25
- Intelligence
- 21
- Wisdom
- 24
- Charisma
- 24
- Passive Perception
- 31
- Saving Throws
- str: +16; con: +14; wis: +14; cha: +14
- Skills
- perception: +21
- Senses
- truesight 120 ft.
- Languages
- Abyssal, telepathy 120 ft.
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- blinded, charmed, deafened, frightened, poisoned, stunned
Traits
Legendary Resistance (3/Day)
If the molydeus fails a saving throw, it can choose to succeed instead.
The molydeus has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The molydeus makes one Demonic Weapon attack, one Snakebite attack, and one Wolf Bite attack.
Demonic Weapon
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 35 (4d12 + 9) force damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 27 (6d8) force damage from the hit.
Snakebite
Melee Weapon Attack: +16 to hit, reach 15 ft., one creature. Hit: 16 (2d6 + 9) poison damage. The target must succeed on a DC 22 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes if this reduces its hit point maximum to 0. This transformation can be ended only by a wish spell.
Wolf Bite
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) necrotic damage.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
The molydeus makes one Demonic Weapon or Snakebite attack.
Move
The molydeus moves without provoking opportunity attacks.
Cast a Spell (Costs 2 Actions)
The molydeus uses Spellcasting.
The molydeus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):
At will: dispel magic, polymorph, telekinesis, teleport
3/day: lightning bolt