THE SHARED REFERENCE Adventurer

Monster

Molydeus

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Official reference · MTF · 2014

Creature type
Fiend
Size
Huge
Armor class
19 (natural armor)
Hit points
216 (16d12 + 112)
Speed
Walk 40 ft.
Challenge rating
21
Alignment
Chaotic Evil
Strength
28
Dexterity
22
Constitution
25
Intelligence
21
Wisdom
24
Charisma
24
Passive Perception
31
Saving Throws
str: +16; con: +14; wis: +14; cha: +14
Skills
perception: +21
Senses
truesight 120 ft.
Languages
Abyssal, telepathy 120 ft.
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
blinded, charmed, deafened, frightened, poisoned, stunned

Traits

Legendary Resistance (3/Day)

If the molydeus fails a saving throw, it can choose to succeed instead.

Magic Resistance

The molydeus has advantage on saving throws against spells and other magical effects.

Magic Weapons

The molydeus' weapon attacks are magical.

Actions

Multiattack

The molydeus makes three attacks: one with its weapon, one with its wolf bite, and one with its snakebite.

Demonic Weapon

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) slashing damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 6d8 slashing damage from the hit.

Wolf Bite

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) piercing damage.

Snakebite

Melee Weapon Attack: +16 to hit, reach 15 ft., one creature. Hit: 12 (1d6 + 9) piercing damage, and the target must succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes if this reduces its hit point maximum to 0. This transformation can be ended only by a wish spell.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Attack

The molydeus makes one attack, either with its demonic weapon or with its snakebite.

Move

The molydeus moves without provoking opportunity attacks.

Cast a Spell

The molydeus casts one spell from its Innate Spellcasting trait.

Innate Spellcasting

The molydeus' innate spellcasting ability is Charisma (spell save DC 22). It can innately cast the following spells, requiring no material components:

At will: dispel magic, polymorph, telekinesis, teleport

1/day: imprisonment

3/day: lightning bolt

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