THE SHARED REFERENCE Adventurer

Monster

Monastery of the Distressed Body Grand Master

Outside your table’s allowed sources

Official reference · LLK · 2014

Creature type
Fiend
Size
Large
Armor class
19 (natural armor)
Hit points
142 (15d10 + 60)
Speed
Walk 40 ft., Fly 40 ft.
Challenge rating
9
Alignment
Lawful Evil
Strength
18
Dexterity
16
Constitution
18
Intelligence
13
Wisdom
14
Charisma
16
Passive Perception
12
Saving Throws
int: +5; wis: +6; cha: +7
Skills
deception: +7; insight: +6
Senses
darkvision 120 ft.
Languages
Infernal, telepathy 120 ft.
Resistances
cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Vorpal Claws

Shards of a vorpal sword once broken against the Grand Master replace its claws. A successful DC 12 Intelligence (Arcana) or Wisdom (Perception) check identifies them as such. When the Grand Master rolls a 20 on an attack roll with a claw, the target is decapitated. (At your option, the attack can instead deal an extra 6d8 slashing damage.) A target is immune to this effect if it is immune to slashing damage, has legendary actions, doesn't have or need a head, or if you decide that the target is too large for its head to be cut off by the Grand Master's claws. If removed, the shards lose their magical powers.

Teleportation Bracelets

Local teleportation-field bracelets encircle the Grand Master's arms and tail. These devices allow the Grand Master to make its claw and sting attacks remotely, though still on the Grand Master's turn and using its actions.

Devil's Sight

Magical darkness doesn't impede the Grand Master's darkvision.

Magic Resistance

The Grand Master has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The Grand Master makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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