Monster
Monastic High Curator
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 19 (Unarmored Defense)
- Hit points
- 130 (20d8 + 40)
- Speed
- Walk 60 ft.
- Challenge rating
- 10
- Alignment
- Any alignment
- Strength
- 12
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 18
- Wisdom
- 22
- Charisma
- 17
- Passive Perception
- 20
- Saving Throws
- dex: +7; wis: +10
- Skills
- arcana: +8; history: +8; investigation: +8; perception: +10
- Senses
- blindsight 30 ft.
- Languages
- Common plus four other languages
- Resistances
- psychic
- Condition Immunities
- charmed
Traits
Unarmored Defense
While the high curator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack
The high curator makes three Force Strike attacks and uses Brain Burn (if available).
Force Strike
Melee Spell Ranged Spell Attack: +10 to hit, reach 5 ft. or range 10 ft., one target. Hit: 17 (2d10 + 6) force damage.
Brain Burn (Recharge 4–6)
The high curator targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.
The high curator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: detect magic
2/day each: detect thoughts, identify (as an action), scrying (as an action)